From a few games that depend only on luck to several others that involve both luck and skill along with at least one which very likely depends only on skill, these games are different than others already out there in terms of their layouts, how they're played and what it takes to win the games. Some of the games even offer being able to resign if you're not sure how to come up with a win in some particular deal of the cards. That does not mean the games are difficult to play, just that they offer some challenge. The games are easy to learn with the play-by-play illustrations in this book. Although the book has a little more than 250 pages, it does not take so long to read because the vast majority of the pages are just sets of illustrations with a bit of accompanying text. Be the first on your block to master these games!
Notes about this preview: Since I don't want to give away how the games are played, phrases that give game-specific how-to information are replaced by an ellipsis "...". Game-specific numbers are replaced by "#". The name of the game is indicated by "{game name}". Illustrations are replaced by "{Illustration}" since the preview system cannot dispay images. However, the preview does indicate the basic structure of each chapter. The name of the game in the chapter appears at the top each page of the chapter, along with the page number.
Now, the preview (of page 1):
{game name} 1
Deal # fans of # cards each, faceup.
Only the ... of each fan is available for play:
{Illustration}
Start the game by choosing any ... and place it faceup to start the wastepile.
The steps for playing are as follows:
1. Find a ... having a ... that matches the ... .
2. Place this playable card on ... .
Repeat steps 1 and 2 until one of the following happens:
A. # cards have been put in the wastepile (if this happens, ...)
B. Step 1 is not possible and ... (if this happens, ...).
For example,
(note: The play-by-play illustrations start here and continue to the end of the chapter. Each chapter starts off with the rules of the game followed by the play-by-play illustrations). Also, lines are spaced in such a way to put each idea into its own section on the page, as seen above. You may ask, in terms of the above, what is a fan? what is a wastepile? These terms, as well as others that might not be common knowledge, are defined in the glossary at the end of the book.
Ever since childhood, the author has had an interest in card games but wanted games that are different than those already out there. What to do? He created his own card games, which are contained in this book. Creating such games is a hobby of his.