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Pastor Owen E. Williams
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Patricia Riddle Wilcox
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Don McComber
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Christel D. Preik
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Judy Brown
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Worth Bateman
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G. Boshoff
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Loretta Knapp
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John, Stephen
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Myriam Norton
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By Trevor PF Davey
The Money Making Game is a comprehensive guide to organizing and managing events such as fetes, shows, garden parties and bazaars that are needed to generate funds for good causes. Every organization that is not fully commercial or government-funded, needs to find ways of funding their worthwhile activities. Throughout the year in every village, town and city, there is some sort of fund-raising event from the humble jumble sale to the major event attracting thousands of patrons. There are suggestions for good business practices and the avoidance of financial failure. It also weighs up the possible risks involved and lists ways of minimizing or controlling these risks. Proposals are included for dealing successfully with advertising the event cheaply and effectively. Ways of generating ideas for the planned event with special features, so that activity will be different to the normal fete, garden party or bazaar, are given and suggested throughout the book. Making the stalls attractive, eye-catching and more profitable. Games for all ages are described with ways that can be manufactured easily and giving enjoyment and raise funds. There are many ideas for the manufacture of prizes for the games and saleable items for the stalls. There are also ideas for the modification of purchased items into unique products for sale. This guide is the extra person on the organizing committee, who comes up with new and different ideas that will ensure the event is financially successful. The book is suitable for the individual or group and an important addition to any organizationÕs library where it can be referenced for many years to come, never being out-of-date. The investment in this guide will make every event better and better, with a positive attitude and ensuring that everyone has fun!
FORMAT: Softcover
By Geoffrey Higges
The 50 cryptic crosswords in this book are basically of a difficult enough standard to meet the needs of existing cryptomaniacs. However, help is given with the first 10, while the last 10 are of an unusually challenging nature! For those crossword solvers who have yet to enjoy the additional interest of the cryptic crossword, but are keen to try, a detailed explanation is given of the mysterious codes used by the cryptic crossword compiler with lots of examples. A practice quiz is also included to test your cryptic comprehension before you even start the first crossword! Then to make your entry into the cryptic crossword world as painless as possible, help is given with the first 10 crosswords, while the next 30 crosswords are standard cryptic crosswords of moderate difficulty generally following the principles outlined in the book's introduction. The last 10 crosswords are designed for expert cryptomaniacs - they are most challenging because of the unique way that the clues are presented. Normally one has to struggle for some time to learn the peculiarities of the cryptic crossword by experience, but with the explanations and help given here the newcomer should get off to a flying start!
FORMAT: Softcover
By Rob Wiens
Have you ever been in the situation where you are sitting around and the conversation dries up, or worse yet... doesn't get started? Most people have had this happen to them on at least one occasion, for some it is a chronic problem. This first book in the series by Rob Wiens, Getting to Know You, will be invaluable and armed with it, you will never be at a loss for spirited and often revealing conversation again. Designed to help people with what is often awkward, uncomfortable and sometimes embarrassing... getting conversations going and keeping it going. Getting to Know You can be used by couples or small groups or you can even read through it yourself, and you will be surprised what forgotten memories will float to the surface by answering the questions yourself. The questions are broad in range and are appropriate and friendly enough for the whole family. With a good smattering of humor and insight, the book will surely be a hit at any get together of friends or with people who enjoy the simple pleasure of getting to know others.
FORMAT: Softcover
By Marcio N Baeta
The FIDE (World Chess Federation) Laws Of Chess cover over-the-board play (the basic rules of play and competition rules), coming into force on 1 July 2005. In this textbook of 116 pages, the essential rules have been illustrated and ordered to make it easy for people learning or teaching how to play chess games or tournaments. It is from the authentic text of the official Laws (English) or from its Portuguese and Spanish translations. The book contains all articles of the laws and its appendices. The order in the authentic text is: Preface Basic Rules Of Play - The nature and objectives of the game of chess
- The initial position of the pieces on the chessboard
- The moves of the pieces
- The completion of the game
Competition Rules - The chess clock
- Irregularities
- The recording of the moves
- The drawn game
- Quickplay Finish
- Scoring
- The conduct of the players
- The role of the arbiter
- FIDE
Appendices - Adjourned games
- Rapidplay
- Blitz
- Quickplay finishes where no arbiter is present in the venue
- Algebraic notation
- Rules for play with Blind and Visually Handicapped
In the book these rules are grouped in three chapters: Introduction, How to Play, Tournaments. There is a single Appendix with essential rules and principles of the elementary mates and endgames and seven games played and annotated by the author.
FORMAT: Softcover
By Robert Fennell
Robert Fennell has taken a euphemistic look at the Great Canadian Game - namely hockey. The story takes place in Saskatchewan where two fictitious teams, the Frontier Aces and the Moose Lake Thunderclouds, battle it out for the symbol of Northern League supremacy, the Manly Cup. With the 'cup' as their objective, the two teams struggle through an arduous seven-game playoff series, filled with tricks, schemes, brawls, and other forms of nonsensical mayhem. Central to the story in the Frontier Aces' goaltender, Stonewall Cody. He is one of the sneakiest, most conniving players ever to strap on a set of pads. His lust for victory is accompanied by a colorful array of characters, both human and animal. Stonewall's attempts to manipulate each game in his team's favor often lead to hilarious results. Never has a rivalry between two teams in any sport been so entertaining and side-splittingly funny.
FORMAT: Softcover
By Harold Bohn
The single most remarkable property of my unique new chess opening guidebook is that it is fish friendly! As many a forlorn loser has discovered to their chagrin, if you ever try reading your average encyclopedia volume one on chess openings from start to finish with the bright idea of absorbing all of the precious information inside it with your fabulous photographic memory, you will inevitably emerge thoroughly bewildered; and still just fish for the boys. In stark contrast the opening strategies in my book are presented using only complete sample games featuring consistently good if not best play for our side (with occasional lapse thrown in, just to add a touch of realism and keep you on your toes), so that by merely playing through them the apt student's playing strength is bound to improve dramatically as they learn by direct example all aspects of chess starteg from first move to checkmate. Just as learning to speak or read may seem like a miraculous event which occurs practically overnight, so may learning to play chess like a supremely talented champion! It is merely a matter of thoughtfully packaging the information in a suitable format to be readily assiilated by eager minds at their own rate without inadvertently giving them a severe case of cerebral indigestion, as well might a voluminous reference work choked with endless truncated opening lines and variants terminating in evaluation symbols of questionable value if you let's say supposing just for argument's sake happened to try to memorize the darn thing. Naturally I maintain my book offers the most expedient means of achieving real competence at chess; and am quite prepard to wager on it!
FORMAT: Softcover
By Pafu
The Easiest and Best Way to Play Chess Ever Found! There could not be a more surprising thing to happen! To the most researched question of all time -- How best to play the game of Chess? -- an answer has been found! A brand new system has been discovered which is better than anything ever seen before! This new system of playing chess is absolutely the simplest imaginable! Even a complete beginner can learn to play the basic opening in a few minutes! In a few hours he will be able to play well beyond the opening, and know a large number of strong variant lines. With this system any beginner develops quickly into a solid player, able to confront even expert opponents and offer them a tough game! But this new system isn't just for beginners: it is the strongest ever seen -- even for serious chess at a championship level! Given the ease with which it can be learned, it is therefore the quickest way to improve for anyone who already plays, whatever their current level of expertise! This system is totally new -- it has never been presented or described before by anyone. It is not an improvement or a development of any existing method, but a brand new, amazingly strong, and easy-to-play system, based on simple rules for playing the chess opening. The basic opening is called "The Beginner's Game" and the set of related variants on the opening is called the "B-system". They all respect the same set of clear rules for opening play that distinguish them from chess openings used before. This new system has a number of remarkable properties, and one that makes it truly unique: In most games, with either white or black, openings can be carried out in standard form no matter what your opponent plays! He simply cannot stop you! This makes it easy for everyone, even beginners, to learn it quickly, and to play it correctly! If you play chess seriously, then take this book seriously because all of the current opening practices of chess is being challenged! This system is better than anything you have ever seen! Try it and you will see, and soon be convinced, it is absolutely the best ever found! It is the greatest discovery ever made in chess and one that will revolutionize the game! It is capable of changing completely the entire practice of chess! In fact, almost everything practised to date in chess is suddenly in serious risk of immediate extinction! No exaggeration! For more on this amazing book visit The Beginner's Game website
FORMAT: Softcover
By Susan Moore, Nancy Hood McKeithan
Mah Jong -- What is it? - An age-old Chinese game played with small, ivory-like tiles, representing three suits of numerals, winds, dragons and flowers, from which hands are made.
- Basically, a game for four players; however, two, three or five may participate.
- A game of no partnerships.
- Mah Jong -- exciting to play -- a challenge of your skill -- addictive! -- a Chinese enigma
- A game for ages 8 to adult.
Let's Play Mah Jong! instructions are based on the format and rules of the Mah Jong game of Chinese birth, passed down through the many centuries of play. Since its introduction into America in the 1920s, Mah Jong, the national game of China, has acquired a variety of forms, using the same name and tiles, but with limited relationship to the original game. Let's Play Mah Jong! is not the Internet Mah Jong game, or the American Mah Jong card game.
FORMAT: Softcover
By Thomas Grady
Chess is the sport of intellectual boxing. Once this basic truth is realized the game makes perfect sense. The board is the ring. The fighters are introduced as " White" or "Black". The White fighter throws the first punch sounding the ring of the bell and the Black fighter must defend his position. The ensuing punches reflect the hand movement of each fighter as they spar for position to gain an advantage. The goal of both is to knockout the opponent. Each fighter must throw a mandatory number of punches within a specific amount of time or suffer automatic defeat. These are the basic rules of the ring. In the following chapters of this book I will give the fundamentals of "The Art of Boxing in Chess." I will take you from opening bell to final blow, showing you both the art and the science of boxing in chess. From this theory you will be able to develop your own style and technique based on the strategic principals of chess as boxing. This book combines the positional theory of Aron Nimzovich with the new discovery of boxing fight strategy so that anyone can create and understand effective fight plans. By creating intellectual boxing this book defines the strategic principals of chess. This book throws a powerful left hook into the chin of classical chess theory and delivers a knockout. The new sport of intellectual boxing has arrived! This is a "calling card" to all those who take up the great sport of intellectual boxing. From the beginner who has stumbled on the great intellectual gymnasium of a chessboard, to the experienced prizefighter who "pushes wood" without plan or motivation. A challenge to the Masters who play it safe and solid and a creative work to the elite Grandmasters who know it all by instinct. When you stop playing chess and start boxing the sport of intellectual boxing appears. Crystal clear and with great beauty the fighters come alive. You suddenly realize you're in command of one of these "Prizefighters". This book shows you the ropes on how to create a "fighter" and understand that fighter is you! The mental discipline being taught in intellectual boxing, Peace, Justice, and equality are values that every mind is attracted to. Through the sport of intellectual boxing these values are taught. Progress is determined by the strength of a fighter's rating. The stronger the rating the stronger the character. Men of strength have strong values. This book is the "My System" of its time. It is the only book you will ever need to buy to create sharp, action packed fights. The days of the opening book are gone! Boxing fight strategy starts on move one! The fight doctor will show you new tricks of the trade. Cuts, mid section, recoil, forced and unforced release. These are but a few in the old doctor's black bag. Trust me, this book takes you from a "chessplayer" to an "Intellectual Boxer" in six easy lessons. This book will make you laugh at how much you don't know. Watch Former World Champions fight with beauty and precision. Frame by frame boxing fight strategy is revealed for the first time. The fight doctor knows his stuff. Make the jump, step into the ring and get the surprise of your life. See you in the gym champ. Thomas "THE HITMAN" Grady
FORMAT: Softcover
By Ralph Hornberger
The Last Chess Game or How To Be A Winner is a fictional game of chess incorporating God's salvation plan. It reveals the way God enables us to be victorious in both life and death. The game is annotated. Also included are two fictional short stories written by students.
FORMAT: Softcover
By Bob Duhe
A unique collection of hand drawn line art pictures each containing a maze. The subjects are diverse: volcano, fish, surfer, campfire, spider web and others. These pictures are accompanied by interesting facts related to the subject. Each picture also contains a small embellished journeyman to be found. Great for all ages.
FORMAT: Softcover
By Erhard Kreher
No Description Available.
FORMAT: Softcover
By by Tom Gimbel, Illustrated by Tom Gimbel
This unique puzzle book is a must have for horse racing fans young and old alike. Whether you're a novice or a seasoned professional, these puzzles will challenge and entertain you with hours of fun. Test your racing savvy with games such as Photo Finish, Rivals, Blue Bloods, The Winners Circle, Racing Tips, The Daily Double, The Exacta and Call To Post, just to name a few. There are over forty puzzles in all to test your wit and wisdom about the sport of kings. So saddle up, grab your pencil by the reins and try not to let these games throw you.
FORMAT: Softcover
By Fred Everson
A Bar Player's Guide to Winning Darts is a personal manual of form, technique and strategy for all dart players who love this friendly pub game. The two chapters dealing with the great American game, Cricket, are alone worth the price of the book. Capt. Fred writes in clear concise style and tells you how to go about keeping your opponent off balance so you can beat him to the bull. If you share the Captain's irreverent love of smoke-filled dart rooms and cold beer, this book is for you.
FORMAT: Softcover
By Donald D. Eaton
The author/developer of this book of 40 poker and 10 card games has designed the games to help fulfill a personal need of many people who enjoy the thrill and excitement of the uncertainty of the play of cards. Players are presented with an opportunity to have a variety of games and game options to choose from. Be it one person playing solitaire or up to six players enjoying a social card game, all games play differently but retain the basic strategy of the play of cards. The poker games will challenge the playing skills of any card player and for the novice poker player, the games could be a learning introduction to the basics of the play of poker.
FORMAT: Softcover
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